Do you play World of Warcraft or Second Life?

If you do, I would love it if you could take part in my survey!

World of Warcraft currently has 11.5 million monthly subscribers, there are 15 million registered-accounts on Second Life, and 82,000 active members in-world at any one time. These numbers show that millions of people are interacting, collaborating, forming strong relationships online every day, with fascinating outcomes.

My research is specifically investigating gender-bending online. This is when an individual chooses to play an avatar who has a different gender online then they have in Real Life. It’s a common occurrence in online gaming, and a simple Google search brings back hundreds of thousands of results about it.

I’m trying to find out the reasons that inspire people to gender-bend, so in order to do this, I have created a survey which I need people who gender-bend in these games AND people who don’t gender-bend to respond!

You also have the chance to win a €50 Amazon voucher at the end of the survey!

I appreciate anyone who responds, I am extremely grateful! If you don’t happen to play either of these games, pass it on anyway, you may know someone who does! It’s quite quick, only takes 10 minutes to complete!

Online Gaming Survey!

gender second life

gender second life

One Response to “Online Gaming and Gender Bending!”

  1. Sarah Says:

    Hi, was wondering if you could get in contact with me as i am also doing a thesis which as a very small section incorporates the topic of online gender bending. Be good to talk


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