Do you play World of Warcraft or Second Life?

If you do, I would love it if you could take part in my survey!

World of Warcraft currently has 11.5 million monthly subscribers, there are 15 million registered-accounts on Second Life, and 82,000 active members in-world at any one time. These numbers show that millions of people are interacting, collaborating, forming strong relationships online every day, with fascinating outcomes.

My research is specifically investigating gender-bending online. This is when an individual chooses to play an avatar who has a different gender online then they have in Real Life. It’s a common occurrence in online gaming, and a simple Google search brings back hundreds of thousands of results about it.

I’m trying to find out the reasons that inspire people to gender-bend, so in order to do this, I have created a survey which I need people who gender-bend in these games AND people who don’t gender-bend to respond!

You also have the chance to win a €50 Amazon voucher at the end of the survey!

I appreciate anyone who responds, I am extremely grateful! If you don’t happen to play either of these games, pass it on anyway, you may know someone who does! It’s quite quick, only takes 10 minutes to complete!

Online Gaming Survey!

gender second life

gender second life


My Thesis Idea….

December 15, 2008

So after lots of deliberation and consideration, I was originally going to investigate sexual orientation, gender-bending and online gaming. It would have been too hard to find all my participants who I needed, so I opted to go for something more achievable.

The ability to choose a gender online has interested me immensely, and I have often wondered motivations behind the choice, aside from ‘just because I can’. So after researching, speaking to a few different avatars in Second Life and characters in World of Warcraft, I wondered did it have a connection with ‘Achievement Motivation/Need for Achievement’.

People with a high need for achievement (nAch) seek to excel and thus tend to avoid both low-risk and high-risk situations. Achievers avoid low-risk situations because the easily attained success is not a genuine achievement. In high-risk projects, achievers see the outcome as one of chance rather than one’s own effort. So I wondered is Gender-bending seen as something with makes completing a task in a game achievable, but not too easy, and not too difficult! Really, I want to see how it relates to Gender-bending, if it relates to gender-bending, and what the results will show at the end of it.

I hope to get some rich data by having informal interviews with between 5-8 people, and then gather some quantitative data by putting together a questionnaire.

So lets see how it goes, I know it’s a fairly touchy subject for some people, who, I have seen act rather offensively when previous blogs have mentioned it.

* Dives off into the abyss… *